In order to understand how the best strategy is computed, lets have a look at the Blackjack rules. Blackjack is played with 1 to 9 decks of 52 cards each. The values of the cards correspond to their numerical value from 2-10. All face cards (Jack, Queen, King) count 10 and the Ace either 1 or 11, as the holders desires. A score with an ace valued as 11 is named soft-hand. A soft-hand score of 17 is denoted as 7/17.
The color of the cards does not have any effect.
The goal of the game is to reach a score (=sum of the cards) as high as possible but not more than 21. A Blackjack (Ace and a card whose value is 10) beats all other combination of cards. If the final sum is higher than the sum of the dealer, the player gets a play-off of 1:1 of his initial stake. If the players combination is Blackjack, the play-off is 3:2 of the initial stake. If the sum of the dealer is higher, the player loses his bet. If the sum is equal, then nobody wins. If the player holds a score of 22 or more, he busted and thus he loses his bet immediately. If the dealer busts, the players wins independently of his final score.
The blackjack card values are: Ace = 1 or 11 2-9 = Face Value 10, J, Q, K = 10. To card count properly, whether in an online blackjack game or in a casino, all that you are doing is keeping a running tally based on the face value of any cards revealed. Learn how to count cards. The best of all blackjack hand values to have is the “Natural Blackjack”. This consists of an Ace plus a second card worth 10 (either a 10 or a face card). If a player is dealt this hand, then the hand is immediately compared with the dealer’s hand.
Blackjack can be played from one to seven players against one dealer. The dealer shuffles the cards. Now all the players must place their bets. Then each player and the dealer receives one card. The cards all lie face up. Thereafter the player receive a second card. The player now can continue to buy further cards, one by one, until he believes that he is near enough to 21. If the player believes to have reached a score high enough he must signalize the dealer to stay, which means not to ask for any further card.
Doubling down
The player has some more possibility's other than buy and stay. If he reached a score of nine, ten or eleven with his first two cards, he can double his bet. However if he does so, he will be dealt only one more card.
Splitting
If the first two cards are of the same value, the player has the possibility to split his hand, which means that each of the cards are used to start with a separate bet. For each split hand, an additional bet equal to the first is required. There is one exception: If the player splits two Aces, he receives only one more card and in such a case a score of 21 is not considered as Blackjack.
Dealers turn
Once the last player has decided to stay with his score, the dealer starts to draw a second card. If his result is reaching a score of 17 or more, he will deal himself no further cards. If the dealer has a score of 16 or less, he must draw until he has reached 17 or more. If the dealer exceeds 21, he busts. This is the basic knowledge You have: The dealer can not split nor double; he must play according to strict rules: Dealer must stand on all 17. That's the players advantage! On the other side, if both the player and the dealer busts, these scores are not considered as equal and the player looses his stake. That's the dealers advantage!
How to compute the correct strategy
The analyst sees the shoe as black box which computes him a probability for drawing a card of a certain value. Say we have 6 decks of 52 cards, so the probability of drawing an Ace is 6*4/6*52 = 24/312 = 7.7%. The probability of drawing a second Ace without reshuffle is 23/311 = 7.4% and so on. As the game goes on without reshuffle, the probabilities to draw certain cards will raise or decline, depending on which cards have gone in the past. From our point of view the shoe behaves like a wheel of fortune with varying distances between the nails.
The first thing to do, is to calculate the probabilities of the dealers last hand. This computation is straight forward as the dealer has no way of doing any decision. So it is quit easy to find out the probabilities of his final score.
The next thing is to find out the probabilities of what would be if .. . If the players score is 16, what's the probability of achieving 17, 18, 19, 20, 21 or busting. Probabilities also have to be calculated for splitting and doubling.
Because the player knows the dealers first hand before deciding what to do, he can compare the probabilities of the dealers last hand against the probabilities of possible final scores for each intermediate score he has. With this comparison, winning expectations can be calculated, gaining information about the best playing strategy.
Knowing the best playing strategy and knowing the probabilities for each final score, the dealer and the player will reach, the total expectation can be calculated. The total expectation is the magic number playing Blackjack. If it is below zero the player has to place minimum bets as with this card distribution he will lose on the long term. If however the total expectation is above zero (unfortunately thats quite rare) the player has to place high bets.
Interpret the strategy tables
For each decision a player can do the best strategy can be computed. There are 20 possible conditions where the player has to take decisions. These are:
- Buy or stay if the score is 12, 13, 14, 15, 16, 7/17 or 8/18.
- Double or buy, if the sum of the first two cards is 9, 10 or 11.
- Split, buy or stay, if the first two cards have the same value.
All these decisions depend upon the dealers first card, making a total of 200. There are some fundamental rules, which never change and must always be obeyed:
- Alway buy if the score is below 12.
- Always buy if the score is below or equal to 7/17. With a soft hand You can't bust, so there is no reason to stay if the score is 17 or less.
- Never buy if the score is 17 or higher.
- Never split 5-5. A score of 10 is a good point to start with, so use it.
- Never split X-X. A score of 20 is too good, to take any further risks.
- Never ever double a Blackjack.
For other decisions consult the expectation and probability tables computed on the Blackjack strategy pages.
Stakes height
The stake has to be placed before the player can see the dealers first card. So during that decision, very little information is available. The only information the player here, is the total expectation for the current card distribution in the shoe. If this is above zero, he shall place high bets.
Introduction
The North American game of Blackjack, also known as 21, has been one of the most popular casino games of the last hundred years and has spread throughout the world. In the 21st century it has been overtaken in popularity by Slots (slot machine games), but it remains one of the most popular casino card games and is available in almost all casinos both on and offline.
Blackjack is a casino banked game, meaning that players compete against the house rather than each other. The objective is to get a hand total of closer to 21 than the dealer without going over 21 (busting).
At the start of a Blackjack game, the players and the dealer receive two cards each. The players' cards are normally dealt face up, while the dealer has one face down (called the hole card) and one face up. The best possible Blackjack hand is an opening deal of an ace with any ten-point card.
The house advantage of this game is derived from several rules that favour the dealer. The most significant of these is that the player must act before the dealer, allowing the player to bust and lose their bet before the dealer plays.
Players should be aware that there is another card game called Black Jack in the UK which is an entirely different card game, effectively the same as Crazy Eights.
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Equipment
Blackjack is played with a standard international deck of cards with the Jokers removed, leaving 52 cards. Originally the game was played with a single deck. However, as a counter measure to card counting, casinos introduced multi-deck games, based on the false assumption that if there were more cards in play it would be harder for the card counter to keep track of them all. As a result, Blackjack is now usually offered in either single deck, double deck, 4 deck, 6 deck or 8 deck variants. It should be noted that there are exceptions in online casinos where far larger numbers of decks can be used than would be practical to manage offline.
Aside from the cards, the game requires a table, chips, a discard tray, cut card and a shoe.
After the dealer has shuffled a player will be selected at random and asked to take the cut card – a coloured plastic card matching the playing cards in size – and place it at a random position within stack of cards. The dealer will then move the cards above the cut card to the back of the stack. This technique is intended to demonstrate to the players that the dealer cannot have rigged the deck. The cut card is then reinserted into the stack of cards by the dealer at a pre-defined position and when this card is reached this indicates the final deal of the game before the cards are shuffled.
Where multiple decks are used, after the shuffle the cards will be placed into a dispenser called a shoe. This piece of equipment has two purposes: to hold large stacks of cards in multi-deck games and make the practice of hole carding (cheating by catching a glimpse of the dealer’s hole card) more difficult. In fact hole carding is not illegal in the vast majority of jurisdictions. If the dealer is poorly trained or sloppy enough to fail to protect their down card from being seen by a player at the table this is not the player's fault and the player is not obliged to look away to prevent themselves seeing the down card. If however the player uses any form of device, for instance a metal lighter to observe the reflection in, or an accomplice off table signals the information to them, this is cheating. Hole carding is only legal where the player can see the card naturally from one of the player positions at the table.
Card Values
When playing Blackjack the numeral cards 2 to 10 have their face values, Jacks, Queens and Kings are valued at 10, and Aces can have a value of either 1 or 11. The Ace is always valued at 11 unless that would result in the hand going over 21, in which case it is valued as 1.
Any hand with an Ace valued as 11 is called a ‘soft’ hand. All other hands are ‘hard’ hands.
A starting hand of a 10 valued card and an Ace is called a Blackjack or natural and beats all hands other than another Blackjack. If both the player and dealer have Blackjack, the result is a push (tie): neither the player nor the bank wins and the bet is returned to the player.
Order of Play and Playing Options
Each player sitting at the table places their desired bet in the betting circle directly in front of them. In most casinos if there are untaken betting circles, the players sitting at the table can choose to play more than one hand at a time. The minimum and maximum bet size varies from casino to casino, generally with a ratio of 40 to 100 between them. For example with a $25 minimum bet the maximum will usually be somewhere from $1000 to $2500. Once the bets are placed the dealer will move their hand across the table from their left to their right signalling that no further bets can be placed. The dealer then deals cards one at a time clockwise around the table, from the dealer's left to the dealer's right: first a card face up to each betting circle that has a bet in it, then a card face up to the dealer, and then a second card face up to each betting circle with a bet and finally a second card face down to the dealer.
In many places the dealer's first card is initially dealt face down. The dealer's second card is used to flip the first card face up and then slid underneath the first card. The exact dealing protocol varies from place to place as determined by the casino management.
If the dealer has a 10 or an Ace face up players are offered the option to place an Insurance bet. Insurance is a side bet on whether or not the dealer has a Blackjack, unrelated to the final outcome of the round. If a player chooses to take insurance they place an additional bet equal to half of their original bet. This insurance bet wins if the dealer has Blackjack.
The dealer now checks their down card to see if they have Blackjack. If they have Blackjack they expose their down card. The round is concluded and all players lose their original bet unless they also have Blackjack. If a player and the dealer each have Blackjack the result is a push and the player's bet is returned. Any insurance bets are paid out at 2:1.
If the dealer does not have Blackjack any insurance bets are lost and any players who have Blackjack are paid. It is then the turn of the remaining players to take their actions. Starting with the player sitting furthest to dealer's left they have the following options:
Stand – If the player is happy with the total they’ve been dealt they can stand, taking no further action and passing to the next player. The player can take this action after any of the other player actions as long as their hand total is not more than 21. The hand signal to Stand is waving a flat hand over the cards.
Hit – If the player wishes to take another card they signal to the dealer to by scratching the felt beside their hand or pointing to their hand. A single card is then played face up onto their hand. If the hand total is less than 21 the player can choose to Hit again or Stand. If the total is 21 the hand automatically stands. If the total is over 21 the hand is bust, the player’s bet is taken by the house and the turn to act passes to the next player.
Double Down – If the player considers they have a favourable hand, generally a total of 9, 10 or 11, they can choose to 'Double Down'. To do this they place a second wager equal to their first beside their first wager. A player who doubles down receives exactly one more card face up and is then forced to stand regardless of the total. This option is only available on the player's two-card starting hand. Some casinos will restrict which starting hand totals can be doubled.
Split – If the player’s first two cards are of matching rank they can choose to place an additional bet equal to their original bet and split the cards into two hands. Where the player chooses to do this the cards are separated and an additional card is dealt to complete each hand. If either hand receives a second card of matching rank the player may be offered the option to split again, though this depends on the rules in the casino. Generally the player is allowed a maximum of 4 hands after which no further splits are allowed. The split hands are played one at a time in the order in which they were dealt, from the dealer's left to the dealer's right. The player has all the usual options: stand, hit or double down. Some casinos restrict the card ranks that can be split and may also restrict the option to Double after splitting a pair.
A player who splits Aces is usually only allowed to receive a single additional card on each hand. Normally players are allowed to split two non-matching 10-value cards, for example a King and a Jack. However, some casinos restrict the splitting of ten value cards to pairs of the same rank (two Jacks for instance). It should be noted in any case that splitting 10's is almost always a poor play for the player. If Aces are split and the player draws a Ten or if Tens are split and the player draws an Ace, the resulting hand does not count as a Blackjack but only as an ordinary 21. In this case the player's two-card 21 will push (tie with) dealer's 21 in three or more cards.
Surrender – Some casinos allow a player to surrender, taking back half their bet and giving up their hand. Surrender must be the player's first and only action on the hand. In the most usual version, known as Late Surrender, it is after the dealer has checked the hole card and does not have a Blackjack. It has become increasingly rare for casinos to offer the surrender option.
After all players have completed their actions the dealer plays their hand according to fixed rules. First they will reveal their down card. The dealer will then continue to take cards until they have a total of 17 or higher. The rules regarding Soft 17 (a total of 17 with an Ace counted as 11 such as A+6) vary from casino to casino. Some require the dealer to stand while others require additional cards to be taken until a total of hard 17 or 18+ is reached. This rule will be clearly printed on the felt of the table.
If the dealer busts all non-busted player hands are automatically winners.
If the dealer busts all non-busted player hands are automatically winners.
Payouts
If the player and dealer have equal unbusted totals the hand is considered a push and the player’s bet is returned.
If a player wins a hand they are paid out at 1:1 on the total bet wagered on that hand. For example if the player wagered $10 and then doubled down placing a further bet of $10 on the hand and won, they would be paid a total of $40, their $20 bet back and $20 winnings.
If the player has Blackjack they are paid at 3:2, so that a wager of $10 the player would be paid a total of $25, their $10 bet back plus $15 winnings.
If the player has placed the Insurance bet and the dealer has Blackjack, the player’s hand loses but the Insurance bet is paid out at 2:1. So if the player had bet $10 on the hand and $5 on the Insurance bet, they would lose the $10 and be paid a total of $15 – their $5 Insurance bet returned and $10 winnings. This effectively results in a push overall for the hand.
Variants
Deal
In some casinos the players' initial two-card hands are dealt face down. All additional cards dealt to the player are given face up. The initial cards are revealed by the player if the hand goes bust, or if the player wishes to split a pair. Otherwise the dealer reveals the cards at the end of the round when it is time to settle the bets. This style of game is rare nowadays: casinos don't like to allow players to touch the cards, because of the risk of card marking.
In European style games only the dealer’s face up card is dealt the start of the round. Dealer's second card is dealt after all players have acted, and the dealer checks for Blackjack at this point. Player Blackjacks are paid at the end of the round if the dealer does not have Blackjack. If the dealer has Blackjack the rules regarding Doubled and Split hands vary from casino to casino. Some casinos will take both bets while others will only take the initial bet and return the other.
Blackjack payout
It should be noted that some casinos have started to offer a reduced payout on Blackjack, most commonly 6:5. This is very bad for the player, increasing the House Edge significantly. Any game offering a reduced payout on Blackjack should be avoided by players.
Splits
The maximum number of hands that can be created by splitting depends on the rules in the casino: some only allow one split.
When splitting 10 value cards, not all casinos will allow players to split non-matching 10 cards. For instance, in some casinos you could split two Jacks but could not split a King and a Jack. Also, some casinos will limit which card ranks can be split.
House rules will dictate whether the player is allowed to Double after splitting, and whether a player who splits Aces is allowed to receive more than one additional card on a hand.
Surrender
Not all casinos offer the Surrender option.
A few casinos may offer Early Surrender in which the player can take back half of their bet and give up their hand before the dealer checks for Blackjack. This is very rare nowadays
In European style games there is normally no Surrender option. If Surrender were offered it would of course have to be Early Surrender.
Five Card Charlie
The side rule is rarely offered. When it is in effect, a player who collects a hand of five cards (two cards plus three hits) without going bust is immediately paid even money, irrespective of the dealer's hand.
Home game blackjack
Blackjack can be played at home, rather than in a casino. In this case a fancy Blackjack table is not needed: just at least one pack of cards and something to bet with - cash, chips or maybe matches. Unless the players have agreed in advance that the host should deal throughout, to ensure a fair game the participants should take turns to be the dealer. The turn to deal can pass to the next player in clockwise order after every hand or every five hands or whatever the players agree. If playing with a single deck of cards, it is desirable to re-shuffle the cards after every hand.
Swedish Pub Blackjack
Nightclubs and pubs in Sweden often offer a Blackjack variant that is less favourable to the players. All the essential rules are the same as in the casino version unless the player and dealer have an equal total of 17, 18 or 19. In the casino version the player's stake is returned in these situations, but in Swedish pubs the house wins.
Although pub stakes may vary, they are often much lower than in casinos with a minimum stake of 20 or 40 Krona and a maximum of 60 Krona (about US$7) for each hand.
Optimal Strategy
Basic Strategy table for one of the more commonly available rule combinations (6 decks, Resplit to 4 hands, Dealer Stands on Soft 17, Late Surrender, Double After Split).
First and foremost, as a general rule the player should never take Insurance. Unless using an advanced and mathematically proven strategy that will alert the player to the rare situations in which Insurance is worthwhile, it should be avoided as a bad bet for the player.
Next, it should be understood that every possible combination of player hands and dealer up card has a mathematically correct play. These can be summarized in what is known as a Basic Strategy table. However, certain plays in the table need to be modified according to the specific combination of rules in force. To be sure of playing correctly, it is necessary to generate a Basic Strategy table for the specific rules of the game being played. Various tools are available online to do this. We would recommend this Blackjack Basic Strategy Calculator.
It should be noted that even playing perfect Basic Strategy for the rule set in play, the player will still usually be at a disadvantage.
Card Counting
Card Counting provides the player a mathematically provable opportunity to gain an advantage over the house. It must be understood that this does not guarantee that the player will win. Just as a regular player may win though good luck despite playing at a disadvantage, it is perfectly possible for the Card Counter to lose through an extended period of bad luck even though playing with a small advantage over the House.
The basic premise of Card Counting is that mathematically speaking, low cards on average are beneficial to the dealer while high cards favour the player. Free online slots for ipad. There are many subtle reasons for this but the most significant are:
- A player who receives a Blackjack (a ten value card and an Ace – two high cards) is paid one and a half times their bet. The dealer however only receives the player’s bet when dealt a Blackjack.
- While the player can stop taking additional cards at any time, rules require the dealer to continue drawing cards until they reach a total of 17. The player can choose whether or not to take an additional card on a total of 16 whereas the dealer has to take one. In this situation small cards are less likely to cause the dealer to bust are thus favour the dealer, while big cards cause the dealer to bust more often and favour the player.
- The majority of situations where it is correct of the player to double are starting hands that would be made very strong by the addition of a ten value card or an Ace. Therefore, doubling becomes more favourable when there are more ten value cards and Aces left in the deck.
So the Card Counter looks for times when there are more high cards left to be played than a regular deck would have. Rather than trying to remember each card that has been played, the Card Counter will usually use a ratio system that offsets cards that are good for the player against cards that are good for the dealer.
The most commonly used Card Counting system is the HiLo count, which values cards as follows:
High cards: 10, J, Q, K, A: | -1 |
Medium cards: 7, 8, 9: | 0 |
Low cards: 2, 3, 4, 5, 6: | +1 |
To keep track the player starts at zero, adds one to the total every time a low card is played and subtracts one from the total when a high card is played. This is called the ‘Running Count’. It may seem counter-intuitive to subtract one for high value cards that are good for the player, but a high card that has been played is one less high card that is left to be played. Where the Running Count is positive the player knows that there are more player favourable cards remaining to be played.
When kept correctly the Running Count will start at 0 and, if all the cards were to be played out, would end at 0. This is because there are an equal number of high cards and low cards. The HiLo count is therefore referred to as a ‘Balanced Counting System’.
Card Counting systems are generally not impeded by the addition of multiple decks to the game. At any rate multiple decks do not make it significantly more difficult for the Card Counter to keep track of the Running Count, since the Card Counter only needs to keep track of a single number, the Running Count. However many decks are used, the count begins at zero and would end at zero if there were no cards left, so no changes need to be made to the counting process.
Where multiple decks do make a difference is in how much impact a positive Running Count has to the player advantage. If the Running Count is +10 and there are two decks remaining to play, this means there are an extra 5 player favourable cards in each deck. If there are 5 decks remaining to be played there are only 2 extra player favourable cards in each deck. The higher the concentration of extra player favourable cards the stronger the player’s advantage. To estimate the strength of the player advantage the Running count therefore needs to be divided by the number of decks remaining to be played. This figure is called the True Count.
With the True Count the player has a consistent measure of how many extra player favourable cards are contained within the cards remaining to be dealt. The player can use this information to vary their bet and playing strategy. Deviations from Basic Strategy are far less important than placing big bets when the True Count is high and low bets (or preferably nothing) when the True count is low or negative.
It is important to note that sizing your bet correctly is critical to your long term success as a card counter. This requires substantial additional knowledge that is beyond the scope of this article. Instead we refer interested readers to the books listed below for an insight into this complex aspect of card counting.
While Card Counting is legal in most jurisdictions, for obvious reasons casinos do not like players that can consistently beat them. They therefore employ counter measures and any players they identify as Card Counters will be asked to leave the casino. The most common method used to identify Card Counters is to watch for a large bet spread (difference between the minimum and maximum bet a player uses) and to see whether large bets correlate with player favourable counts. Card Counters have developed several methods to help them avoid detection. The two most common are:
- Wonging / Back Counting. Named after Blackjack author Stanford Wong, this is the practice of watching the cards being played and only sitting down to play when there is a player favourable count. This practice reduces the bet spread the player uses as they only place bets in player favourable situations but casinos are now well aware of this strategy and watch out for players hanging around a table and not playing. The method is still useful, but not without its problems.
- Team Play. This involves several trained Card Counters working together. Most commonly there would be several 'Spotters' sitting at different tables keeping track of the count and either back counting or playing minimum bets. When a table reaches a positive count the Spotter would signal to the 'Big Player' who would come over and bet big during the player favourable count. This allows both players to make very little variation in their bets. Casinos are aware of this strategy and watch for groups of players working together.
There are several variations on team play designed to be employed in different situations and to different effects. These are covered more fully in the reading resources detailed below.
Successful Card Counting is generally only profitable in land based casinos, not in online games. The strategy relies on the game having a 'memory' in that cards are dealt from the cards remaining after previous rounds have been played. Online Blackjack games are dealt by computer and normally use a random number generator to shuffle the whole deck after every round of play. Games of this sort are not countable.
There are some Live Blackjack games online, which are played over a video feed with a human dealer. These could technically be counted but there are several significant disadvantages that make this difficult or not worth the player's time:
- Games of this type are very slow to play. A slow game means less money made.
- The games generally offer poor 'penetration'. This means that the decks are shuffled early, not allowing enough cards to be dealt out for many player favourable situations to develop. (The most favourable situations for the player tend to occur further into the shoe.)
- The casino's software records every player bet and all the cards dealt. This makes it relatively easy for a casino to employ software to track the count and watch for players raising their bet or only playing when the count is favourable.
![Card Values In Blackjack Card Values In Blackjack](https://www.onlinecasinos.net/wp-content/uploads/2019/01/blackjack-card-values_online.jpg)
For the above reasons Card Counting has not become commonplace online.
Recommended Books
There is a great deal more to card counting successfully than we can reasonable cover here. Many books have been written on this subject and we will recommend some of the better ones below:
Donald Schlesinger: Blackjack Attack – One of the foremost mathematicians in the Blackjack field, Schlesinger successfully compares the strength of various counting systems in different conditions.
Arnold Snyder: Blackbelt in Blackjack – One of the most easily accessible authors on the subject of Blackjack, Snyder still provides everything you need to know to start on your journey.
Rick Blaine: Blackjack Blueprint – A good book covering everything from Basic Strategy, through several counting systems and on to advanced techniques and team play.
Bryce Carlson: Blackjack for Blood – Discussion of various card counting systems and strategies to avoid being detected. Includes discussion of some strategies that unlike card counting, may not be legal. As such we would strongly advise user caution and research before engaging some of the strategies discussed.
Ian Andersen: Burning the Tables in Las Vegas – One of the best discussions of how to play successfully long term without being detected. Online games to win real money for free.
Olaf Vancura and Ken Fuchs: Knockout Blackjack – Credited as being the first published unbalanced counting system (system that did not require a True Count conversion).
Ken Uston: Million Dollar Blackjack – An old book now but written by a man famous for popularising the concepts of team play. This book covers several counting systems alongside some advanced techniques.
Kevin Blackwood: Play Blackjack Like the Pros – This book covers Basic Strategy, a variety of counting systems, money management and team play. Casino slot online english.
Stanford Wong: Professional Blackjack – One of the definitive books on the topic, the act of waiting for a favourable deck before sitting down to play is to this day referred to as ‘Wonging’.
Nathaniel Tilton: The Blackjack Life – A autobiographical account of a small number of players implementing modernised team play strategies. Very useful insight into how team play can still be effective.
Eliot Jacobson: The Blackjack Zone – A lot of space is devoted to how to become a better player and debunking myths surrounding gambling, but this book also has a good treatment of the basics of card counting.
Peter Griffin: The Theory of Blackjack – Peter Griffin was one of the most widely respected gambling mathematicians of all time. This book is maths heavy but very informative.
There are other good books on this subject but the above are the ones we feel any player should ensure they are familiar with before considering trying to win money by Card Counting.
Printable Blackjack Basic Strategy Card
Sites for blackjack rules, information and analysis
Here are some other useful websites with rules and information about Blackjack (21).
ThePogg.com provides a Blackjack Guide with rules, advice and casino reviews. The Basic Strategy section includes a comprehensive calculator that can generate the optimal basic strategy for almost any rule combination alongside a fairness calculator to check your results.
BlackjackInfo.com was formerly run by Kenneth R Smith but has now been acquired by an affiliate advertisement network. The forums on this site still contain a wealth of information and discussion on the various aspects of card counting.
Blackjack in Color is an unusual free Web-based Blackjack book providing an analysis of Blackjack and Card Counting illustrated by 139 charts. The author Norm Wattenberger also publishes the Blackjack Scams site, which points out some short-cuts that will more likely cost you money than make a profit, runs Blackjack The Forum and publishes Casino Verite Blackjack Card Counting training software.
Wizard of Odds has a large Blackjack section with information on the game, its variants and strategy. They provide a trainer with which you can practice card counting.
James Yates has written a page Blackjack Solved, which explains Harvey Dubner's Blackjack card counting system.
Card Values In Poker
The Wikipedia Blackjack page needs little explanation. A well detailed and referenced information source on Blackjack.